SPARE PARTS
Here's waaay too many gifs for one webpage of random past prototypes and things that don't have any secret tech/products. You can find more on the left.
This was to show how volumetric video could be used with digital passthrough to teach you skills. I made it with 8i's sample assets with "see-through mode" on the Lenovo Mirage Solo around summer 2018:
In an earlier video, I showed a cylindrically culled map. Here's how that would look to zoom out:
Here's some explorations of 2.5D interfaces:
In my little San Francisco room, I tried furniture layouts to see what would fit. When I moved houses, I got the blueprints from the landlord and made a digital twin to try out furniture and decorations:
This was an exploration of only visualizing people's movement, and nothing else:
Here's a random hair customization thing:
This shows how objects with digital passthrough look with reflection and refraction. Made in an Oculus Rift with a Zed Mini on the front:
I made a calibration flow for the Lenovo Mirage Solo where the user would need to move their head around a lot. As part of the flow, I created animations to go on top of the dialogs:
This is a Unity package that lets you quickly see angles, field of view, and range of motion. It helps me have a starting point for laying out dimensional UI. You can download it here:
I didn't work on this project but it's a fun random thing. You can see more about it here:
And this was a joke about AR Core I made on April Fools Day. In case it's not obvious, you should definitely not do anything close to this with a headset:
Here's a couple graphics sequences from the 2019 video about XR design at the top of the page. The reality-virtuality continuum:
Replacing black rectangles with XR
and XR use cases
And a couple bonus behind-the-scenes of how I put the 3D graphics together. I like that this one looks like something from Imagineering:
From the final sequence:
Besides more projects to the left, I also make random stuff not necessarily related to headsets.